AI Insights · Timothy · April 2021
Q1 2021 Performance of Top io Games on Android in France
An analysis of the top 5 io games on the Android platform in France for the first quarter of 2021, showcasing their downloads, revenue, and weekly active users.
Top 5 io Games Android Performance in France: Q1 2021
As we delve into the performance of the top io games on Android in France for Q1 2021, it is essential to highlight that the data provided here is sourced from Sensor Tower. For more detailed insights and metrics, Sensor Tower's platform is the go-to resource.
Starting off with Ancient Battle, published by Lion Studios, we observed a fluctuating trend in revenue, peaking at approximately $1.2K in late January and then gradually declining to around $477 by the end of March. Downloads saw a significant spike in mid-January, reaching nearly 7K, before a steady decrease to 1.6K downloads at the quarter's close. Weekly active users mirrored this pattern, with a high of over 13K in mid-January, dwindling to just over 5K by the end of March.
Next, we look at Agar.io from Miniclip.com. The game's revenue started at around $1.3K and saw a dip to $535 by the end of the quarter. Downloads began at approximately 7.5K and slowly decreased to about 2.6K. Weekly active users started at over 25K, decreasing over the quarter to just below 17K.
Snake Rivals - Fun Snake Game, by Supersolid, showed revenue that fluctuated between $238 and $587. Downloads peaked at around 3.2K in early March, with weekly active users reaching a high of 8.4K in the same period before both metrics saw a decline towards the end of March.
The performance of Little Big Snake, by Addicting Games Inc, revealed modest revenue figures, with a peak at $266 and a quarter-end figure of $149. The game's downloads hovered below 1K for the majority of the quarter, while weekly active users saw a slight decline from 4.2K to just over 2.8K.
Lastly, Nebulous.io by Simplicial Software, LLC, had revenue starting at $48 and reaching up to $195 in early March before ending the quarter at $58. Downloads remained relatively stable, with a slight decrease from 972 to 472. Weekly active users started at 4.2K and saw a modest decrease to just over 3K.
In summary, the top io games on Android in France saw varying degrees of download and active user engagement, with revenue figures that reflect a competitive market. Sensor Tower provides further data and analytics for those looking to dive deeper into the performance of these games.